openscenegraph
GLExtensions
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1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13
14#ifndef OSG_GLEXTENSIONS
15#define OSG_GLEXTENSIONS 1
16
17#include <osg/Export>
18#include <osg/GLDefines>
19
20#include <stdlib.h>
21#include <string.h>
22#include <string>
23#include <vector>
24#include <map>
25
26
27namespace osg {
28
34
37extern OSG_EXPORT bool isExtensionInExtensionString(const char *extension, const char *extensionString);
38
43extern OSG_EXPORT bool isGLExtensionSupported(unsigned int contextID, const char *extension);
44
49extern OSG_EXPORT bool isGLExtensionSupported(unsigned int contextID, const char *extension1, const char *extension2);
50
55extern OSG_EXPORT bool isGLExtensionOrVersionSupported(unsigned int contextID, const char *extension, float requiredGlVersion);
56
64extern OSG_EXPORT void* getGLExtensionFuncPtr(const char *funcName);
65
74extern OSG_EXPORT void setGLExtensionDisableString(const std::string& disableString);
75
78
84inline void* getGLExtensionFuncPtr(const char *funcName, const char *fallbackFuncName)
85{
86 void* ptr = getGLExtensionFuncPtr(funcName);
87 return (ptr!=0) ? ptr : getGLExtensionFuncPtr(fallbackFuncName);
88}
89
95inline void* getGLExtensionFuncPtr(const char *funcName1, const char *funcName2, const char *funcName3)
96{
97 void* ptr = getGLExtensionFuncPtr(funcName1);
98 return (ptr!=0) ? ptr : getGLExtensionFuncPtr(funcName2, funcName3);
99}
100
101template<typename T, typename R>
102bool convertPointer(T& dest, R src)
103{
104 memcpy(&dest, &src, sizeof(src));
105 return src!=0;
106}
107
108template<typename T, typename R>
110{
111 T dest;
112 memcpy(&dest, &src, sizeof(src));
113 return dest;
114}
115
116template<typename T>
117bool setGLExtensionFuncPtr(T& t, const char* str1, bool validContext=true)
118{
119 return convertPointer(t, validContext ? osg::getGLExtensionFuncPtr(str1) : 0);
120}
121
122template<typename T>
123bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2, bool validContext=true)
124{
125 return convertPointer(t, validContext ? osg::getGLExtensionFuncPtr(str1, str2) : 0);
126}
127
128template<typename T>
129bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2, const char* str3, bool validContext=true)
130{
131 return convertPointer(t, validContext ? osg::getGLExtensionFuncPtr(str1, str2, str3) : 0);
132}
133
135{
136 public:
139
145
146 VertexAttribAlias(GLuint location, const std::string glName, const std::string osgName, const std::string& declaration):
147 _location(location),
148 _glName(glName),
149 _osgName(osgName),
150 _declaration(declaration) {}
151
154 _glName = o._glName;
155 _osgName = o._osgName;
157
158 return *this;
159 }
160
161 GLuint _location;
162 std::string _glName;
163 std::string _osgName;
164 std::string _declaration;
165};
166
169{
170 public:
171 GLExtensions(unsigned int in_contextID);
172
179 static GLExtensions* Get(unsigned int in_contextID,bool createIfNotInitalized);
180
184 static void Set(unsigned int in_contextID, GLExtensions* extensions);
185
186 // C++-friendly convenience wrapper methods
187 GLuint getCurrentProgram() const;
188 bool getProgramInfoLog( GLuint program, std::string& result ) const;
189 bool getShaderInfoLog( GLuint shader, std::string& result ) const;
190 bool getAttribLocation( const char* attribName, GLuint& slot ) const;
191 bool getFragDataLocation( const char* fragDataName, GLuint& slot) const;
192
193 unsigned int contextID;
196
212
213 void (GL_APIENTRY * glDrawBuffers)(GLsizei n, const GLenum *bufs);
214 void (GL_APIENTRY * glAttachShader)(GLuint program, GLuint shader);
215 void (GL_APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
216 void (GL_APIENTRY * glCompileShader)(GLuint shader);
217 GLuint (GL_APIENTRY * glCreateProgram)(void);
218 GLuint (GL_APIENTRY * glCreateShader)(GLenum type);
219 void (GL_APIENTRY * glDeleteProgram)(GLuint program);
220 void (GL_APIENTRY * glDeleteObjectARB)(GLuint program);
221 void (GL_APIENTRY * glDeleteShader)(GLuint shader);
222 void (GL_APIENTRY * glDetachShader)(GLuint program, GLuint shader);
223 void (GL_APIENTRY * glDisableVertexAttribArray)(GLuint index);
224 void (GL_APIENTRY * glEnableVertexAttribArray)(GLuint index);
225 void (GL_APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
226 void (GL_APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
227 void (GL_APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 GLint (GL_APIENTRY * glGetAttribLocation)(GLuint program, const GLchar *name);
229 void (GL_APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint *params);
230 void (GL_APIENTRY * glGetObjectParameterivARB)(GLuint program, GLenum pname, GLint *params);
231 void (GL_APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
232 void (GL_APIENTRY * glGetInfoLogARB)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
233 void (GL_APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint *params);
234 void (GL_APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
235 void (GL_APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
236 GLint (GL_APIENTRY * glGetUniformLocation)(GLuint program, const GLchar *name);
237 void (GL_APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat *params);
238 void (GL_APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint *params);
239 void (GL_APIENTRY * glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
240 void (GL_APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
241 void (GL_APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
242 void (GL_APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid* *pointer);
243 GLboolean (GL_APIENTRY * glIsProgram)(GLuint program);
244 GLboolean (GL_APIENTRY * glIsShader)(GLuint shader);
245 void (GL_APIENTRY * glLinkProgram)(GLuint program);
246 void (GL_APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
247 void (GL_APIENTRY * glUseProgram)(GLuint program);
248 void (GL_APIENTRY * glUniform1f)(GLint location, GLfloat v0);
249 void (GL_APIENTRY * glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
250 void (GL_APIENTRY * glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
251 void (GL_APIENTRY * glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
252 void (GL_APIENTRY * glUniform1i)(GLint location, GLint v0);
253 void (GL_APIENTRY * glUniform2i)(GLint location, GLint v0, GLint v1);
254 void (GL_APIENTRY * glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
255 void (GL_APIENTRY * glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
256 void (GL_APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
257 void (GL_APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
258 void (GL_APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
259 void (GL_APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
260 void (GL_APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint *value);
261 void (GL_APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint *value);
262 void (GL_APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint *value);
263 void (GL_APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint *value);
264 void (GL_APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
265 void (GL_APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
266 void (GL_APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
267 void (GL_APIENTRY * glValidateProgram)(GLuint program);
268 void (GL_APIENTRY * glVertexAttrib1d)(GLuint index, GLdouble x);
269 void (GL_APIENTRY * glVertexAttrib1dv)(GLuint index, const GLdouble *v);
270 void (GL_APIENTRY * glVertexAttrib1f)(GLuint index, GLfloat x);
271 void (GL_APIENTRY * glVertexAttrib1fv)(GLuint index, const GLfloat *v);
272 void (GL_APIENTRY * glVertexAttrib1s)(GLuint index, GLshort x);
273 void (GL_APIENTRY * glVertexAttrib1sv)(GLuint index, const GLshort *v);
274 void (GL_APIENTRY * glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
275 void (GL_APIENTRY * glVertexAttrib2dv)(GLuint index, const GLdouble *v);
276 void (GL_APIENTRY * glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
277 void (GL_APIENTRY * glVertexAttrib2fv)(GLuint index, const GLfloat *v);
278 void (GL_APIENTRY * glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
279 void (GL_APIENTRY * glVertexAttrib2sv)(GLuint index, const GLshort *v);
280 void (GL_APIENTRY * glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
281 void (GL_APIENTRY * glVertexAttrib3dv)(GLuint index, const GLdouble *v);
282 void (GL_APIENTRY * glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
283 void (GL_APIENTRY * glVertexAttrib3fv)(GLuint index, const GLfloat *v);
284 void (GL_APIENTRY * glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
285 void (GL_APIENTRY * glVertexAttrib3sv)(GLuint index, const GLshort *v);
286 void (GL_APIENTRY * glVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
287 void (GL_APIENTRY * glVertexAttrib4Niv)(GLuint index, const GLint *v);
288 void (GL_APIENTRY * glVertexAttrib4Nsv)(GLuint index, const GLshort *v);
289 void (GL_APIENTRY * glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
290 void (GL_APIENTRY * glVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
291 void (GL_APIENTRY * glVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
292 void (GL_APIENTRY * glVertexAttrib4Nusv)(GLuint index, const GLushort *v);
293 void (GL_APIENTRY * glVertexAttrib4bv)(GLuint index, const GLbyte *v);
294 void (GL_APIENTRY * glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
295 void (GL_APIENTRY * glVertexAttrib4dv)(GLuint index, const GLdouble *v);
296 void (GL_APIENTRY * glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
297 void (GL_APIENTRY * glVertexAttrib4fv)(GLuint index, const GLfloat *v);
298 void (GL_APIENTRY * glVertexAttrib4iv)(GLuint index, const GLint *v);
299 void (GL_APIENTRY * glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
300 void (GL_APIENTRY * glVertexAttrib4sv)(GLuint index, const GLshort *v);
301 void (GL_APIENTRY * glVertexAttrib4ubv)(GLuint index, const GLubyte *v);
302 void (GL_APIENTRY * glVertexAttrib4uiv)(GLuint index, const GLuint *v);
303 void (GL_APIENTRY * glVertexAttrib4usv)(GLuint index, const GLushort *v);
304 void (GL_APIENTRY * glVertexAttribPointer) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
305 void (GL_APIENTRY * glVertexAttribIPointer) (unsigned int, GLint, GLenum, GLsizei stride, const GLvoid *pointer);
306 void (GL_APIENTRY * glVertexAttribLPointer) (unsigned int, GLint, GLenum, GLsizei stride, const GLvoid *pointer);
307 void (GL_APIENTRY * glVertexAttribDivisor)(GLuint index, GLuint divisor);
308
309 void (GL_APIENTRY * glUniformMatrix2x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
310 void (GL_APIENTRY * glUniformMatrix3x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
311 void (GL_APIENTRY * glUniformMatrix2x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
312 void (GL_APIENTRY * glUniformMatrix4x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
313 void (GL_APIENTRY * glUniformMatrix3x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
314 void (GL_APIENTRY * glUniformMatrix4x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
315 void (GL_APIENTRY * glClipControl)( GLenum origin, GLenum depthMode );
316 void (GL_APIENTRY * glProgramParameteri)( GLuint program, GLenum pname, GLint value );
317 void (GL_APIENTRY * glPatchParameteri)( GLenum pname, GLint value );
318 void (GL_APIENTRY * glPatchParameterfv)( GLenum pname, const GLfloat* values );
319 void (GL_APIENTRY * glGetUniformuiv)( GLuint program, GLint location, GLuint* params );
320 void (GL_APIENTRY * glBindFragDataLocation)( GLuint program, GLuint color, const GLchar* name );
321 void (GL_APIENTRY * glBindFragDataLocationIndexed) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
322 GLint (GL_APIENTRY * glGetFragDataIndex) (GLuint program, const GLchar * name);
323 GLint (GL_APIENTRY * glGetFragDataLocation)( GLuint program, const GLchar* name);
324 void (GL_APIENTRY * glUniform1ui)( GLint location, GLuint v0 );
325 void (GL_APIENTRY * glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
326 void (GL_APIENTRY * glUniform3ui)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
327 void (GL_APIENTRY * glUniform4ui)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
328 void (GL_APIENTRY * glUniform1uiv)( GLint location, GLsizei count, const GLuint *value );
329 void (GL_APIENTRY * glUniform2uiv)( GLint location, GLsizei count, const GLuint *value );
330 void (GL_APIENTRY * glUniform3uiv)( GLint location, GLsizei count, const GLuint *value );
331 void (GL_APIENTRY * glUniform4uiv)( GLint location, GLsizei count, const GLuint *value );
332 void (GL_APIENTRY * glUniform1i64 )(GLint location, GLint64 x) ;
333 void (GL_APIENTRY * glUniform1i64v )(GLint location, GLsizei count, const GLint64* value) ;
334 void (GL_APIENTRY * glUniform1ui64 )(GLint location, GLuint64 x) ;
335 void (GL_APIENTRY * glUniform1ui64v)(GLint location, GLsizei count, const GLuint64* value) ;
336 void (GL_APIENTRY * glUniform2i64 )(GLint location, GLint64 x, GLint64 y) ;
337 void (GL_APIENTRY * glUniform2i64v )(GLint location, GLsizei count, const GLint64* value) ;
338 void (GL_APIENTRY * glUniform2ui64 )(GLint location, GLuint64 x, GLuint64 y) ;
339 void (GL_APIENTRY * glUniform2ui64v)(GLint location, GLsizei count, const GLuint64* value) ;
340 void (GL_APIENTRY * glUniform3i64 )(GLint location, GLint64 x, GLint64 y, GLint64 z) ;
341 void (GL_APIENTRY * glUniform3i64v )(GLint location, GLsizei count, const GLint64* value) ;
342 void (GL_APIENTRY * glUniform3ui64 )(GLint location, GLuint64 x, GLuint64 y, GLuint64 z) ;
343 void (GL_APIENTRY * glUniform3ui64v)(GLint location, GLsizei count, const GLuint64* value) ;
344 void (GL_APIENTRY * glUniform4i64 )(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) ;
345 void (GL_APIENTRY * glUniform4i64v )(GLint location, GLsizei count, const GLint64* value) ;
346 void (GL_APIENTRY * glUniform4ui64 )(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) ;
347 void (GL_APIENTRY * glUniform4ui64v)(GLint location, GLsizei count, const GLuint64* value) ;
348 GLuint (GL_APIENTRY * glGetHandleARB) (GLenum pname);
349 void (GL_APIENTRY * glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
350 void (GL_APIENTRY * glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
351 void (GL_APIENTRY * glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
352 GLuint (GL_APIENTRY * glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
353 void (GL_APIENTRY * glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
354 void (GL_APIENTRY * glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
355 void (GL_APIENTRY * glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
356 void (GL_APIENTRY * glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
357 void (GL_APIENTRY * glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
358 void (GL_APIENTRY * glUniform1d)(GLint location, GLdouble v0);
359 void (GL_APIENTRY * glUniform2d)(GLint location, GLdouble v0, GLdouble v1);
360 void (GL_APIENTRY * glUniform3d)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
361 void (GL_APIENTRY * glUniform4d)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
362 void (GL_APIENTRY * glUniform1dv)(GLint location, GLsizei count, const GLdouble *value);
363 void (GL_APIENTRY * glUniform2dv)(GLint location, GLsizei count, const GLdouble *value);
364 void (GL_APIENTRY * glUniform3dv)(GLint location, GLsizei count, const GLdouble *value);
365 void (GL_APIENTRY * glUniform4dv)(GLint location, GLsizei count, const GLdouble *value);
366 void (GL_APIENTRY * glUniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
367 void (GL_APIENTRY * glUniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
368 void (GL_APIENTRY * glUniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
369 void (GL_APIENTRY * glUniformMatrix2x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
370 void (GL_APIENTRY * glUniformMatrix3x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
371 void (GL_APIENTRY * glUniformMatrix2x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
372 void (GL_APIENTRY * glUniformMatrix4x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
373 void (GL_APIENTRY * glUniformMatrix3x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
374 void (GL_APIENTRY * glUniformMatrix4x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
375 void (GL_APIENTRY * glGetActiveAtomicCounterBufferiv)( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params );
376 void (GL_APIENTRY * glDispatchCompute)( GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ );
377
378 // ARB_bindless_texture
379 GLuint64 (GL_APIENTRY* glGetTextureHandle)(GLuint texture);
380 GLuint64 (GL_APIENTRY* glGetTextureSamplerHandle)(GLuint texture, GLuint sampler);
381 void (GL_APIENTRY* glMakeTextureHandleResident)(GLuint64 handle);
382 void (GL_APIENTRY* glMakeTextureHandleNonResident)(GLuint64 handle);
383 GLboolean (GL_APIENTRY* glIsTextureHandleResident)(GLuint64 handle);
384 GLuint64 (GL_APIENTRY* glGetImageHandle)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
385 void (GL_APIENTRY* glMakeImageHandleResident)(GLuint64 handle);
386 void (GL_APIENTRY* glMakeImageHandleNonResident)(GLuint64 handle);
387 GLboolean (GL_APIENTRY* glIsImageHandleResident)(GLuint64 handle);
388 void (GL_APIENTRY* glUniformHandleui64)(GLint location, GLuint64 handle);
389 void (GL_APIENTRY* glUniformHandleuiv64)(GLint location, GLsizei count, GLuint64 *handles);
390 void (GL_APIENTRY* glProgramUniformHandleui64)(GLuint program, GLint location, GLuint64 handle);
391 void (GL_APIENTRY* glProgramUniformHandleuiv64)(GLuint program, GLint location, GLsizei count, GLuint64 *handles);
392
393 // Buffer Object extensions
400
401 void (GL_APIENTRY * glGenBuffers) (GLsizei n, GLuint *buffers);
402 void (GL_APIENTRY * glBindBuffer) (GLenum target, GLuint buffer);
403 void (GL_APIENTRY * glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
404 void (GL_APIENTRY * glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
405 void (GL_APIENTRY * glDeleteBuffers) (GLsizei n, const GLuint *buffers);
406 GLboolean (GL_APIENTRY * glIsBuffer) (GLuint buffer);
407 void (GL_APIENTRY * glGetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
408 GLvoid* (GL_APIENTRY * glBufferStorage) (GLenum target, GLintptr size, const GLvoid * data, GLbitfield flags);
409 GLvoid* (GL_APIENTRY * glNamedBufferStorage) (GLuint buffer, GLsizei size, const void * data, GLbitfield flags);
410 GLvoid* (GL_APIENTRY * glMapBuffer) (GLenum target, GLenum access);
411 GLvoid* (GL_APIENTRY * glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
412 GLboolean (GL_APIENTRY * glUnmapBuffer) (GLenum target);
413 void (GL_APIENTRY * glGetBufferParameteriv) (GLenum target, GLenum pname, GLint *params);
414 void (GL_APIENTRY * glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid* *params);
415 void (GL_APIENTRY * glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
416 void (GL_APIENTRY * glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
417 void (GL_APIENTRY * glTexBuffer) (GLenum target, GLenum internalFormat, GLuint buffer);
418
419 void (GL_APIENTRY * glMemoryBarrier)( GLbitfield barriers );
420
421 // BlendFunc extensions
423 void (GL_APIENTRY * glBlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) ;
424
425 void (GL_APIENTRY * glBlendFunci) (GLuint buf, GLenum src, GLenum dst);
426 void (GL_APIENTRY * glBlendFuncSeparatei) (GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) ;
427
428
429 // Vertex Array extensions
437
438
439
440 void (GL_APIENTRY * glDrawArraysInstanced)( GLenum mode, GLint first, GLsizei count, GLsizei primcount );
441 void (GL_APIENTRY * glDrawElementsInstanced)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount );
442
443 void (GL_APIENTRY * glSecondaryColor3ubv) (const GLubyte* coord);
444 void (GL_APIENTRY * glSecondaryColor3fv) (const GLfloat* coord);
445
446 void (GL_APIENTRY * glFogCoordfv) (const GLfloat* coord);
447
448 void (GL_APIENTRY * glMultiTexCoord1f) (GLenum target,GLfloat coord);
449 void (GL_APIENTRY * glMultiTexCoord4f) (GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
450
451 void (GL_APIENTRY * glMultiTexCoord1fv) (GLenum target,const GLfloat* coord);
452 void (GL_APIENTRY * glMultiTexCoord2fv) (GLenum target,const GLfloat* coord);
453 void (GL_APIENTRY * glMultiTexCoord3fv) (GLenum target,const GLfloat* coord);
454 void (GL_APIENTRY * glMultiTexCoord4fv) (GLenum target,const GLfloat* coord);
455
456 void (GL_APIENTRY * glMultiTexCoord1d) (GLenum target,GLdouble coord);
457 void (GL_APIENTRY * glMultiTexCoord1dv) (GLenum target,const GLdouble* coord);
458 void (GL_APIENTRY * glMultiTexCoord2dv) (GLenum target,const GLdouble* coord);
459 void (GL_APIENTRY * glMultiTexCoord3dv) (GLenum target,const GLdouble* coord);
460 void (GL_APIENTRY * glMultiTexCoord4dv) (GLenum target,const GLdouble* coord);
461
462 // Occlusion Query extensions
463 void (GL_APIENTRY * glGenOcclusionQueries) ( GLsizei n, GLuint *ids );
464 void (GL_APIENTRY * glDeleteOcclusionQueries) ( GLsizei n, const GLuint *ids );
465 GLboolean (GL_APIENTRY * glIsOcclusionQuery) ( GLuint id );
466 void (GL_APIENTRY * glBeginOcclusionQuery) ( GLuint id );
467 void (GL_APIENTRY * glEndOcclusionQuery) ();
468 void (GL_APIENTRY * glGetOcclusionQueryiv) ( GLuint id, GLenum pname, GLint *params );
469 void (GL_APIENTRY * glGetOcclusionQueryuiv) ( GLuint id, GLenum pname, GLuint *params );
470
471 void (GL_APIENTRY * glGetQueryiv) (GLenum target, GLenum pname, GLint *params);
472 void (GL_APIENTRY * glGenQueries) (GLsizei n, GLuint *ids);
473 void (GL_APIENTRY * glBeginQuery) (GLenum target, GLuint id);
474 void (GL_APIENTRY * glEndQuery) (GLenum target);
475 void (GL_APIENTRY * glBeginQueryIndexed) (GLenum target, GLuint index, GLuint id);
476 void (GL_APIENTRY * glEndQueryIndexed) (GLenum target, GLuint index);
477 void (GL_APIENTRY * glQueryCounter) (GLuint id, GLenum target);
478 GLboolean (GL_APIENTRY * glIsQuery) (GLuint id);
479 void (GL_APIENTRY * glDeleteQueries) (GLsizei n, const GLuint *ids);
480 void (GL_APIENTRY * glGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
481 void (GL_APIENTRY * glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
482 void (GL_APIENTRY * glGetQueryObjectui64v) (GLuint id, GLenum pname, GLuint64 *params);
483 void (GL_APIENTRY * glGetInteger64v) (GLenum pname, GLint64 *params);
484
485
486 // SampleMaski functionality
490
491 void (GL_APIENTRY * glSampleMaski) (GLuint maskNumber, GLbitfield mask);
492
493 // Vertex/Fragment Programs
496
497 void (GL_APIENTRY * glBindProgram) (GLenum target, GLuint id);
498 void (GL_APIENTRY * glGenPrograms) (GLsizei n, GLuint *programs);
499 void (GL_APIENTRY * glDeletePrograms) (GLsizei n, GLuint *programs);
500 void (GL_APIENTRY * glProgramString) (GLenum target, GLenum format, GLsizei len, const void *string);
501 void (GL_APIENTRY * glProgramLocalParameter4fv) (GLenum target, GLuint index, const GLfloat *params);
502
503 // Sample Extensions (OpenGL>=3.3)
504 void (GL_APIENTRY * glSamplerParameteri)(GLuint sampler, GLenum param, GLint value);
505 void (GL_APIENTRY * glSamplerParameterf)(GLuint sampler, GLenum param, GLfloat value);
506 void (GL_APIENTRY * glSamplerParameteriv)(GLuint sampler, GLenum param, GLint *value);
507 void (GL_APIENTRY * glSamplerParameterfv)(GLuint sampler, GLenum param, GLfloat *value);
508 void (GL_APIENTRY * glSamplerParameterIiv)(GLuint sampler, GLenum param, GLint *value);
509 void (GL_APIENTRY * glSamplerParameterIuiv)(GLuint sampler, GLenum param, GLuint *value);
510
511 void (GL_APIENTRY * glGetSamplerParameteriv)(GLuint sampler, GLenum param, GLint *value);
512 void (GL_APIENTRY * glGetSamplerParameterfv)(GLuint sampler, GLenum param, GLfloat *value);
513 void (GL_APIENTRY * glGetSamplerParameterIiv)(GLuint sampler, GLenum param, GLint *value);
514 void (GL_APIENTRY * glGetSamplerParameterIuiv)(GLuint sampler, GLenum param, GLuint *value);
515
516 void (GL_APIENTRY * glGenSamplers)(GLsizei size,GLuint * samplers);
517 void (GL_APIENTRY * glDeleteSamplers)(GLsizei size,const GLuint * samplers);
518 void (GL_APIENTRY * glBindSampler)(GLuint tu, GLuint sampler);
519 GLboolean (GL_APIENTRY * glIsSampler)(GLuint id);
520
521 // Texture Extensions
546
547 bool isTexStorage2DSupported() const { return glTexStorage2D != 0; }
548 bool isCompressedTexImage2DSupported() const { return glCompressedTexImage2D!=0; }
549 bool isCompressedTexSubImage2DSupported() const { return glCompressedTexSubImage2D!=0; }
550 bool isBindImageTextureSupported() const { return glBindImageTexture!=0; }
553 bool isNonPowerOfTwoTextureSupported(GLenum filter) const
554 {
555 return (filter==GL_LINEAR || filter==GL_NEAREST) ?
556 isNonPowerOfTwoTextureNonMipMappedSupported :
557 isNonPowerOfTwoTextureMipMappedSupported;
558 }
559
561 void (GL_APIENTRY * glTexStorage1D) (GLenum target, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width);
562 void (GL_APIENTRY * glTextureStorage1D) (GLuint texture, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width);
563 void (GL_APIENTRY * glTexStorage2D) (GLenum target, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width, GLsizei height);
564 void (GL_APIENTRY * glTextureStorage2D) (GLuint texture, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width, GLsizei height);
565 void (GL_APIENTRY * glTexStorage3D) ( GLenum target, GLsizei numMipmapLevels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
566 void (GL_APIENTRY * glTextureStorage3D) ( GLuint texture, GLsizei numMipmapLevels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth);
567 void (GL_APIENTRY * glTexStorage2DMultisample) ( GLenum target, GLsizei numSamples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
568 void (GL_APIENTRY * glTexStorage3DMultisample) ( GLenum target, GLsizei numSamples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
569 void (GL_APIENTRY * glTextureView) ( GLuint texture, GLenum target, GLuint orig, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
570
571 void (GL_APIENTRY * glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
572 void (GL_APIENTRY * glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
573 void (GL_APIENTRY * glGetCompressedTexImage) (GLenum target, GLint level, GLvoid *data);
574 void (GL_APIENTRY * glTexImage2DMultisample) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
575 void (GL_APIENTRY * glTexParameterIiv) (GLenum target, GLenum pname, const GLint* data);
576 void (GL_APIENTRY * glTexParameterIuiv) (GLenum target, GLenum pname, const GLuint* data);
577 void (GL_APIENTRY * glBindImageTexture) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
578
579
580 // Texture3D extensions
584 bool isCompressedTexImage3DSupported() const { return glCompressedTexImage3D!=0; }
585 bool isCompressedTexSubImage3DSupported() const { return glCompressedTexSubImage3D!=0; }
586
587 void (GL_APIENTRY * glTexImage3D) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
588 void (GL_APIENTRY * glTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
589
590 void (GL_APIENTRY * glCopyTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
591 void (GL_APIENTRY * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
592 void (GL_APIENTRY * glCompressedTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
593 void (GL_APIENTRY *glTexImage3DMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
594 void (GL_APIENTRY *glGetMultisamplefv) (GLenum pname, GLuint index, GLfloat *val);
595
596 // Texture2DArray extensions
600
601
602 // Blending
608
609 void (GL_APIENTRY * glBlendColor) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
610 void (GL_APIENTRY * glBlendEquation)(GLenum mode);
611 void (GL_APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
612 void (GL_APIENTRY * glBlendEquationi)(GLuint buf, GLenum mode);
613 void (GL_APIENTRY * glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
614
615
616 // glEnablei/glDisabeli
617 void (GL_APIENTRY * glEnablei) (GLenum capability, GLuint buf);
618 void (GL_APIENTRY * glDisablei) (GLenum capability, GLuint buf);
619
620
621 // Stencil
626
627 void (GL_APIENTRY * glActiveStencilFace) (GLenum face);
628 void (GL_APIENTRY * glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
629 void (GL_APIENTRY * glStencilMaskSeparate) (GLenum face, GLuint mask);
630 void (GL_APIENTRY * glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask);
631 void (GL_APIENTRY * glStencilFuncSeparateATI) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
632
633
634 // ColorMask
635 void (GL_APIENTRY * glColorMaski)(GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
636
637
638 // ClampColor
640 void (GL_APIENTRY * glClampColor) (GLenum target, GLenum mode);
641
642
643 // PrimitiveRestartIndex
644 void (GL_APIENTRY * glPrimitiveRestartIndex) ( GLuint index );
645
646
647 // Mutlisample
650
651 void (GL_APIENTRY * glSampleCoverage) (GLfloat value, GLboolean invert);
652
653
654 // Point
659
660 void (GL_APIENTRY * glPointParameteri) (GLenum pname, GLint param);
661 void (GL_APIENTRY * glPointParameterf) (GLenum pname, GLfloat param);
662 void (GL_APIENTRY * glPointParameterfv) (GLenum pname, const GLfloat *params);
663
664
665 // FrameBuferObject
670
671 bool isRenderbufferMultisampleSupported() const { return glRenderbufferStorageMultisample != 0; }
672 bool isRenderbufferMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; }
673
674 void (GL_APIENTRY * glBindRenderbuffer) (GLenum, GLuint);
675 void (GL_APIENTRY * glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
676 void (GL_APIENTRY * glGenRenderbuffers) (GLsizei, GLuint *);
677 void (GL_APIENTRY * glRenderbufferStorage) (GLenum, GLenum, GLsizei, GLsizei);
678 void (GL_APIENTRY * glRenderbufferStorageMultisample) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
679 void (GL_APIENTRY * glRenderbufferStorageMultisampleCoverageNV) (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
680 void (GL_APIENTRY * glBindFramebuffer) (GLenum, GLuint);
681 void (GL_APIENTRY * glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
682 void (GL_APIENTRY * glGenFramebuffers) (GLsizei, GLuint *);
683 GLenum (GL_APIENTRY * glCheckFramebufferStatus) (GLenum);
684
685 void (GL_APIENTRY * glFramebufferTexture1D) (GLenum, GLenum, GLenum, GLuint, GLint);
686 void (GL_APIENTRY * glFramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint);
687 void (GL_APIENTRY * glFramebufferTexture2DMultisample) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
688 void (GL_APIENTRY * glFramebufferTexture3D) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
689 void (GL_APIENTRY * glFramebufferTexture) (GLenum, GLenum, GLint, GLint);
690 void (GL_APIENTRY * glFramebufferTextureLayer) (GLenum, GLenum, GLuint, GLint, GLint);
691 void (GL_APIENTRY * glFramebufferTextureFace)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
692 void (GL_APIENTRY * glFramebufferRenderbuffer) (GLenum, GLenum, GLenum, GLuint);
693
694 void (GL_APIENTRY * glGenerateMipmap) (GLenum);
695 void (GL_APIENTRY * glBlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
696 void (GL_APIENTRY * glInvalidateFramebuffer) (GLenum, GLsizei, const GLenum*); // GL_ARB_invalidate_subdata or GL 4.3 or GLES 3
697 void (GL_APIENTRY * glGetRenderbufferParameteriv) (GLenum, GLenum, GLint*);
698
699 //ARB_framebuffer_no_attachments
700 void (GL_APIENTRY * glFramebufferParameteri)(GLenum target, GLenum pname, GLint param);
701 void (GL_APIENTRY * glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params);
702 void (GL_APIENTRY * glNamedFramebufferParameteri)(GLuint fbo, GLenum pname, GLint param);
703 void (GL_APIENTRY * glGetNamedFramebufferParameteriv)(GLuint fbo, GLenum pname, GLint *params);
704
705 //subroutine
706 GLint(GL_APIENTRY* glGetSubroutineUniformLocation) (GLuint program, GLenum shadertype, const GLchar *name);
707 void (GL_APIENTRY * glGetActiveSubroutineUniformName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
708 void (GL_APIENTRY * glGetActiveSubroutineUniformiv) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
709 GLuint (GL_APIENTRY * glGetSubroutineIndex) (GLuint program, GLenum shadertype, const GLchar *name);
710 void (GL_APIENTRY * glGetActiveSubroutineName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
711 void (GL_APIENTRY * glGetProgramStageiv) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
712 void (GL_APIENTRY *glUniformSubroutinesuiv) (GLenum shadertype, GLsizei count,const GLuint * indices);
713 void (GL_APIENTRY * glGetUniformSubroutineuiv) (GLenum shadertype, GLint location, GLuint *params);
714
715 // Sync
716 GLsync (GL_APIENTRY * glFenceSync) (GLenum condition, GLbitfield flags);
717 GLboolean (GL_APIENTRY * glIsSync) (GLsync sync);
718 void (GL_APIENTRY * glDeleteSync) (GLsync sync);
719 GLenum (GL_APIENTRY * glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
720 void (GL_APIENTRY * glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
721 void (GL_APIENTRY * glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
722
723 // Indirect Rendering
724 void (GL_APIENTRY * glDrawArraysIndirect) (GLenum mode, const void * indirect);
725 void (GL_APIENTRY * glMultiDrawArraysIndirect) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
726 void (GL_APIENTRY * glDrawElementsIndirect) (GLenum mode, GLenum type, const void *indirect);
727 void (GL_APIENTRY * glMultiDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
728
729 // ARB_sparse_texture
730 void (GL_APIENTRY * glTexPageCommitment) (GLenum target, GLint level,GLint xoffset,GLint yoffset,GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,GLboolean commit);
731
732 // Transform feedback
733 void (GL_APIENTRY * glBeginTransformFeedback) (GLenum primitiveMode);
734 void (GL_APIENTRY * glEndTransformFeedback) (void);
735 void (GL_APIENTRY * glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
736 void (GL_APIENTRY * glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
737 void (GL_APIENTRY * glBindTransformFeedback) (GLenum target, GLuint id);
738 void (GL_APIENTRY * glDeleteTransformFeedbacks) (GLsizei n, const GLuint *ids);
739 void (GL_APIENTRY * glGenTransformFeedbacks) (GLsizei n, GLuint *ids);
740 GLboolean (GL_APIENTRY * glIsTransformFeedback) (GLuint id);
741 void (GL_APIENTRY * glPauseTransformFeedback) (void);
742 void (GL_APIENTRY * glResumeTransformFeedback) (void);
743 void (GL_APIENTRY * glDrawTransformFeedback) (GLenum mode, GLuint id);
744 void (GL_APIENTRY * glDrawTransformFeedbackStream) (GLenum mode, GLuint id, GLuint stream);
745 void (GL_APIENTRY * glDrawTransformFeedbackInstanced) (GLenum mode, GLuint id, GLsizei instancecount);
746 void (GL_APIENTRY * glDrawTransformFeedbackStreamInstanced) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
747 void (GL_APIENTRY * glCreateTransformFeedbacks) (GLsizei n, GLuint *ids);
748 void (GL_APIENTRY * glTransformFeedbackBufferBase) (GLuint xfb, GLuint index, GLuint buffer);
749 void (GL_APIENTRY * glTransformFeedbackBufferRange) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
750 void (GL_APIENTRY * glGetTransformFeedbackiv) (GLuint xfb, GLenum pname, GLint *param);
751 void (GL_APIENTRY * glGetTransformFeedbacki_v) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
752 void (GL_APIENTRY * glGetTransformFeedbacki64_v) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
753
754 // Vertex Array Object
755 void (GL_APIENTRY * glDeleteVertexArrays) (GLsizei size,const GLuint *handles);
756 void (GL_APIENTRY * glGenVertexArrays) (GLsizei size, GLuint *handles);
757 GLboolean (GL_APIENTRY * glIsVertexArray) (GLuint handle);
758 void (GL_APIENTRY * glBindVertexArray) (GLuint handle);
759
760 // OpenGL 4.3 / ARB_vertex_attrib_binding
762 void (GL_APIENTRY * glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
763 void (GL_APIENTRY * glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
764 void (GL_APIENTRY * glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex);
765 void (GL_APIENTRY * glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
766
767 void (GL_APIENTRY * glVertexAttribFormat)( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
768 void (GL_APIENTRY * glVertexAttribIFormat)( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
769 void (GL_APIENTRY * glVertexAttribLFormat)( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
770 void (GL_APIENTRY * glVertexArrayAttribFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
771 void (GL_APIENTRY * glVertexArrayAttribIFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
772 void (GL_APIENTRY * glVertexArrayAttribLFormat)( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
773
774 // MultiDrawArrays
775 void (GL_APIENTRY * glMultiDrawArrays) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
776 void (GL_APIENTRY * glMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
777 void (GL_APIENTRY * glMultiDrawElementsBaseVertex) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
778
779
780 void (GL_APIENTRY * glDrawRangeElements) ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
781 void (GL_APIENTRY * glDrawElementsBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
782 void (GL_APIENTRY * glDrawElementsInstancedBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void *indices,GLsizei primcount, GLint basevertex);
783
784 void (GL_APIENTRY * glDrawRangeElementsBaseVertex) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
785 void (GL_APIENTRY * glProvokingVertex) (GLenum mode);
786
787 void (GL_APIENTRY * glBeginConditionalRender) (GLuint id, GLenum mode);
788 void (GL_APIENTRY * glEndConditionalRender) (void);
789
790
791 void (GL_APIENTRY *glDrawArraysInstancedBaseInstance) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
792 void (GL_APIENTRY * glDrawElementsInstancedBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
793 void (GL_APIENTRY *glDrawElementsInstancedBaseVertexBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
794
795
796 // ViewportArray
798
799 void (GL_APIENTRY * glViewportArrayv) (GLuint first, GLsizei count, const GLfloat * v);
800 void (GL_APIENTRY * glViewportIndexedf) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
801 void (GL_APIENTRY * glViewportIndexedfv) (GLuint index, const GLfloat * v);
802 void (GL_APIENTRY * glScissorArrayv) (GLuint first, GLsizei count, const GLint * v);
803 void (GL_APIENTRY * glScissorIndexed) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
804 void (GL_APIENTRY * glScissorIndexedv) (GLuint index, const GLint * v);
805 void (GL_APIENTRY * glDepthRangeArrayv) (GLuint first, GLsizei count, const GLdouble * v);
806 void (GL_APIENTRY * glDepthRangeIndexed) (GLuint index, GLdouble n, GLdouble f);
807 void (GL_APIENTRY * glDepthRangeIndexedf) (GLuint index, GLfloat n, GLfloat f);
808 void (GL_APIENTRY * glGetFloati_v) (GLenum target, GLuint index, GLfloat *data);
809 void (GL_APIENTRY * glGetDoublei_v) (GLenum target, GLuint index, GLdouble *data);
810
811 //introduced by other OpenGL extensions such as EXT_draw_buffers2
812 void (GL_APIENTRY * glGetIntegerIndexedvEXT) (GLenum target, GLuint index, int * v);
813 void (GL_APIENTRY * glEnableIndexedEXT) (GLenum target, GLuint index);
814 void (GL_APIENTRY * glDisableIndexedEXT) (GLenum target, GLuint index);
815 GLboolean (GL_APIENTRY * glIsEnabledIndexedEXT) (GLenum target, GLuint index);
816
817 void (GL_APIENTRY * glClientActiveTexture) (GLenum texture);
818 void (GL_APIENTRY * glActiveTexture) (GLenum texture);
819 void (GL_APIENTRY * glFogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
820 void (GL_APIENTRY * glSecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
821
824
825 // debug extensions
826 void (GL_APIENTRY * glObjectLabel) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
827
829 void debugObjectLabel(GLenum identifier, GLuint name, const std::string& label) const { if (glObjectLabel && !label.empty()) glObjectLabel(identifier, name, label.size(), label.c_str()); }
830
831 protected:
832 virtual ~GLExtensions();
833};
834
835
836}
837
838#endif
char GLchar
Definition GLDefines:45
Definition GLExtensions:169
void(GL_APIENTRY *glBindSampler)(GLuint tu
void(GL_APIENTRY *glWaitSync)(GLsync sync
bool isCompressedTexSubImage2DSupported() const
Definition GLExtensions:549
void(GL_APIENTRY *glResumeTransformFeedback)(void)
GLintptr GLsizeiptr const GLvoid * data
Definition GLExtensions:404
GLboolean(GL_APIENTRY *glIsProgram)(GLuint program)
bool isBlendEquationSupported
Definition GLExtensions:604
GLuint * programs
Definition GLExtensions:498
GLenum GLenum modeAlpha
Definition GLExtensions:613
const GLfloat * values
Definition GLExtensions:318
bool isTextureCompressionETCSupported
Definition GLExtensions:529
void(GL_APIENTRY *glVertexAttrib3fv)(GLuint index
void(GL_APIENTRY *glUniformMatrix4x2dv)(GLint location
GLdouble GLdouble f
Definition GLExtensions:806
GLuint uniformIndex
Definition GLExtensions:351
GLuint(GL_APIENTRY *glCreateShader)(GLenum type)
GLint GLuint * params
Definition GLExtensions:319
void(GL_APIENTRY *glDeleteQueries)(GLsizei n
void(GL_APIENTRY *glCreateTransformFeedbacks)(GLsizei n
GLint GLint GLint v2
Definition GLExtensions:254
void(GL_APIENTRY *glGetQueryiv)(GLenum target
GLint glMaxTextureUnits
Definition GLExtensions:823
GLenum GLfloat * value
Definition GLExtensions:507
GLboolean(GL_APIENTRY *glUnmapBuffer)(GLenum target)
void(GL_APIENTRY *glVertexAttrib3s)(GLuint index
GLuint * GLenum(GL_APIENTRY *glCheckFramebufferStatus)(GLenum)
void(GL_APIENTRY *glUniformMatrix3dv)(GLint location
void(GL_APIENTRY *glUniform4fv)(GLint location
GLuint id
Definition GLExtensions:473
void(GL_APIENTRY *glClientActiveTexture)(GLenum texture)
void(GL_APIENTRY *glUniform2iv)(GLint location
bool isTextureCompressionPVRTCSupported
Definition GLExtensions:532
bool isGpuShaderFp64Supported
Definition GLExtensions:207
GLint(GL_APIENTRY *glGetAttribLocation)(GLuint program
GLuint GLsizei bufSize
Definition GLExtensions:225
GLuint * samplers
Definition GLExtensions:516
void(GL_APIENTRY *glFramebufferTexture1D)(GLenum
float glVersion
Definition GLExtensions:194
GLuint GLuint GLsizei count
Definition GLExtensions:780
void(GL_APIENTRY *glVertexAttrib2s)(GLuint index
bool isBlendFuncSeparateSupported
Definition GLExtensions:422
bool isShadowAmbientSupported
Definition GLExtensions:540
void(GL_APIENTRY *glUniformMatrix2x4dv)(GLint location
GLenum GLint value
Definition GLExtensions:316
GLint GLint GLint GLint GLint GLint GLsizei GLsizei height
Definition GLExtensions:590
GLsizei GLsizei GLenum GLvoid * binary
Definition GLExtensions:356
const GLuint * samplers
Definition GLExtensions:517
GLbitfield flags
Definition GLExtensions:716
GLuint int * v
Definition GLExtensions:812
bool isTextureCompressionARBSupported
Definition GLExtensions:525
GLenum GLuint GLint64 * param
Definition GLExtensions:752
const GLuint * framebuffers
Definition GLExtensions:681
GLboolean invert
Definition GLExtensions:651
const GLsizei GLenum const void *const GLsizei const GLint * basevertex
Definition GLExtensions:777
void(GL_APIENTRY *glGetQueryObjectiv)(GLuint id
GLint GLint bottom
Definition GLExtensions:803
bool isRenderbufferMultisampleCoverageSupported() const
Definition GLExtensions:672
bool isTextureSwizzleSupported
Definition GLExtensions:524
GLsizei uniformCount
Definition GLExtensions:349
GLuint GLint GLenum GLboolean normalized
Definition GLExtensions:770
const GLuint * v
Definition GLExtensions:291
void(GL_APIENTRY *glUniformMatrix3fv)(GLint location
bool getShaderInfoLog(GLuint shader, std::string &result) const
bool isTextureStorageEnabled
Definition GLExtensions:545
bool isTBOSupported
Definition GLExtensions:397
bool isBindImageTextureSupported() const
Definition GLExtensions:550
GLboolean(GL_APIENTRY *glIsTextureHandleResident)(GLuint64 handle)
void(GL_APIENTRY *glDeleteObjectARB)(GLuint program)
GLsizei GLboolean transpose
Definition GLExtensions:264
GLsizei GLboolean const GLdouble * value
Definition GLExtensions:366
void(GL_APIENTRY *glEnableIndexedEXT)(GLenum target
GLuint GLint GLboolean GLint GLenum access
Definition GLExtensions:577
GLenum GLuint * params
Definition GLExtensions:469
bool isPointParametersSupported
Definition GLExtensions:655
bool isFrameBufferObjectSupported
Definition GLExtensions:666
bool isSampleMaskiSupported
Definition GLExtensions:489
void(GL_APIENTRY *glUniform4i64v)(GLint location
GLuint GLuint GLuint GLuint v3
Definition GLExtensions:327
void(GL_APIENTRY *glVertexAttrib4iv)(GLuint index
GLenum attachment
Definition GLExtensions:691
const GLuint * buffers
Definition GLExtensions:405
void(GL_APIENTRY *glMultiTexCoord4dv)(GLenum target
GLsizei GLenum GLsizei GLsizei GLsizei depth
Definition GLExtensions:565
void(GL_APIENTRY *glTextureStorage2D)(GLuint texture
void(GL_APIENTRY *glVertexAttrib2d)(GLuint index
bool isClientStorageSupported
Definition GLExtensions:543
GLsizei bufSize
Definition GLExtensions:231
bool getAttribLocation(const char *attribName, GLuint &slot) const
const GLshort * v
Definition GLExtensions:273
GLuint * buffers
Definition GLExtensions:401
GLvoid *GL_APIENTRY * glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
const GLenum * bufs
Definition GLExtensions:213
GLsizei GLenum GLsizei GLsizei height
Definition GLExtensions:563
GLExtensions(unsigned int in_contextID)
const GLfloat * params
Definition GLExtensions:662
void(GL_APIENTRY *glUniformMatrix3x4dv)(GLint location
void(GL_APIENTRY *glMultiTexCoord4f)(GLenum target
void(GL_APIENTRY *glBeginTransformFeedback)(GLenum primitiveMode)
bool isVAOSupported
Definition GLExtensions:398
void(GL_APIENTRY *glUniformMatrix4x3fv)(GLint location
bool isTransformFeedbackSupported
Definition GLExtensions:399
GLfloat GLfloat GLfloat v2
Definition GLExtensions:250
GLboolean(GL_APIENTRY *glIsEnabledIndexedEXT)(GLenum target
void(GL_APIENTRY *glVertexAttrib2sv)(GLuint index
const GLushort * v
Definition GLExtensions:292
GLint(GL_APIENTRY *glGetUniformLocation)(GLuint program
void(GL_APIENTRY *glUniformMatrix4x2fv)(GLint location
void(GL_APIENTRY *glFramebufferTexture3D)(GLenum
bool isClipControlSupported
Definition GLExtensions:211
GLuint index
Definition GLExtensions:215
void(GL_APIENTRY *glBlendEquation)(GLenum mode)
void(GL_APIENTRY *glMultiTexCoord4fv)(GLenum target
bool isOpenGL32upported
Definition GLExtensions:487
GLsizei GLuint64 * handles
Definition GLExtensions:389
GLfloat coord
Definition GLExtensions:448
void(GL_APIENTRY *glDeleteSync)(GLsync sync)
void(GL_APIENTRY *glBindTransformFeedback)(GLenum target
GLuint(GL_APIENTRY *glGetUniformBlockIndex)(GLuint program
GLsizei GLenum const void GLint basevertex
Definition GLExtensions:781
void(GL_APIENTRY *glUniformMatrix4fv)(GLint location
bool isFogCoordSupported
Definition GLExtensions:431
GLuint const GLfloat * params
Definition GLExtensions:501
virtual ~GLExtensions()
void(GL_APIENTRY *glVertexAttrib2f)(GLuint index
void(GL_APIENTRY *glClampColor)(GLenum target
GLsizei GLenum const void GLsizei GLint GLuint baseinstance
Definition GLExtensions:793
void(GL_APIENTRY *glPauseTransformFeedback)(void)
GLsizei const GLint * value
Definition GLExtensions:260
GLuint colorNumber
Definition GLExtensions:321
bool isMultisampleSupported
Definition GLExtensions:648
GLuint GLfloat * val
Definition GLExtensions:594
GLvoid *GL_APIENTRY * glMapBuffer(GLenum target, GLenum access)
GLuint GLuint GLsizei GLenum const void GLint basevertex
Definition GLExtensions:784
void(GL_APIENTRY *glVertexAttrib4Nsv)(GLuint index
GLuint64 handle
Definition GLExtensions:388
GLint GLint GLint GLint v3
Definition GLExtensions:255
void(GL_APIENTRY *glGetNamedFramebufferParameteriv)(GLuint fbo
bool isLogicOpSupported
Definition GLExtensions:607
bool isTimerQuerySupported
Definition GLExtensions:435
bool isTextureMaxLevelSupported
Definition GLExtensions:541
void(GL_APIENTRY *glEndQuery)(GLenum target)
bool isShadowSupported
Definition GLExtensions:539
bool isGeometryShader4Supported
Definition GLExtensions:202
GLint GLsizei count
Definition GLExtensions:391
bool isVertexAttribBindingSupported
Definition GLExtensions:761
void(GL_APIENTRY *glVertexArrayAttribLFormat)(GLuint vaobj
void(GL_APIENTRY *glUniform2i64v)(GLint location
GLint GLint * params
Definition GLExtensions:238
GLint maxLayerCount
Definition GLExtensions:598
bool isTextureMirroredRepeatSupported
Definition GLExtensions:533
const GLfloat * coord
Definition GLExtensions:451
bool isBufferObjectSupported
Definition GLExtensions:394
bool isTextureIntegerEXTSupported
Definition GLExtensions:544
bool isMultiTexturingSupported
Definition GLExtensions:522
void(GL_APIENTRY *glMultiTexCoord2dv)(GLenum target
void(GL_APIENTRY *glValidateProgram)(GLuint program)
GLfloat GLfloat GLfloat alpha
Definition GLExtensions:609
GLboolean(GL_APIENTRY *glIsShader)(GLuint shader)
void(GL_APIENTRY *glGenFramebuffers)(GLsizei
bool isNonPowerOfTwoTextureNonMipMappedSupported
Definition GLExtensions:552
GLenum GLuint GLint * param
Definition GLExtensions:751
void(GL_APIENTRY *glTexImage3DMultisample)(GLenum target
const GLsizei * count
Definition GLExtensions:776
void(GL_APIENTRY *glScissorIndexedv)(GLuint index
void(GL_APIENTRY *glUniform3fv)(GLint location
void(GL_APIENTRY *glDisableIndexedEXT)(GLenum target
void(GL_APIENTRY *glMultiTexCoord3dv)(GLenum target
void(GL_APIENTRY *glUniform3dv)(GLint location
bool isViewportArraySupported
Definition GLExtensions:797
void(GL_APIENTRY *glVertexAttrib4Nub)(GLuint index
void(GL_APIENTRY *glDetachShader)(GLuint program
GLsizeiptr const GLvoid * data
Definition GLExtensions:403
static void Set(unsigned int in_contextID, GLExtensions *extensions)
bool isOpenGL20Supported
Definition GLExtensions:624
static GLExtensions * Get(unsigned int in_contextID, bool createIfNotInitalized)
GLfloat GLfloat GLfloat GLfloat h
Definition GLExtensions:800
GLuint GLsizei const GLchar * label
Definition GLExtensions:826
void(GL_APIENTRY *glUniform2fv)(GLint location
GLint GLenum GLboolean normalized
Definition GLExtensions:767
void(GL_APIENTRY *glGetShaderInfoLog)(GLuint shader
void(GL_APIENTRY *glMultiTexCoord3fv)(GLenum target
GLenum GLuint * value
Definition GLExtensions:509
GLuint GLenum
Definition GLExtensions:677
void(GL_APIENTRY *glVertexAttrib1s)(GLuint index
bool isTextureCompressionETC2Supported
Definition GLExtensions:530
GLint value
Definition GLExtensions:317
GLenum target
Definition GLExtensions:477
void(GL_APIENTRY *glVertexAttrib4ubv)(GLuint index
void(GL_APIENTRY *glUniformMatrix3x2dv)(GLint location
bool isSeparateStencilSupported
Definition GLExtensions:625
void(GL_APIENTRY *glVertexAttrib4uiv)(GLuint index
GLboolean(GL_APIENTRY *glIsQuery)(GLuint id)
GLenum(GL_APIENTRY *glClientWaitSync)(GLsync sync
GLuint GLuint v1
Definition GLExtensions:325
GLuint bufferIndex
Definition GLExtensions:375
bool getProgramInfoLog(GLuint program, std::string &result) const
void(GL_APIENTRY *glFramebufferTexture2DMultisample)(GLenum
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
Definition GLExtensions:730
bool isTextureCompressionPVRTC2BPPSupported
Definition GLExtensions:527
bool isTextureMultisampledSupported
Definition GLExtensions:538
void(GL_APIENTRY *glUniform4ui64v)(GLint location
void(GL_APIENTRY *glMakeImageHandleNonResident)(GLuint64 handle)
bool isPackedDepthStencilSupported
Definition GLExtensions:667
void(GL_APIENTRY *glVertexAttrib4usv)(GLuint index
bool getFragDataLocation(const char *fragDataName, GLuint &slot) const
void(GL_APIENTRY *glUniform4ui64)(GLint location
GLuint divisor
Definition GLExtensions:307
GLenum GLuint GLenum pname
Definition GLExtensions:708
GLfloat GLfloat v1
Definition GLExtensions:249
void(GL_APIENTRY *glGetVertexAttribiv)(GLuint index
GLuint numGroupsY
Definition GLExtensions:376
void(GL_APIENTRY *glTransformFeedbackBufferBase)(GLuint xfb
GLenum GLenum dpfail
Definition GLExtensions:628
bool isOcclusionQuerySupported
Definition GLExtensions:433
GLboolean GLboolean GLboolean GLboolean alpha
Definition GLExtensions:635
GLuint(GL_APIENTRY *glCreateProgram)(void)
GLuint shader
Definition GLExtensions:214
GLenum GLint param
Definition GLExtensions:702
GLsizei const GLfloat * value
Definition GLExtensions:256
void(GL_APIENTRY *glMultiTexCoord2fv)(GLenum target
void(GL_APIENTRY *glGenerateMipmap)(GLenum)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition GLExtensions:591
GLenum const GLint * data
Definition GLExtensions:575
bool isGlslSupported
Definition GLExtensions:197
GLboolean(GL_APIENTRY *glIsSampler)(GLuint id)
const GLenum GLint GLenum GLint param
Definition GLExtensions:700
void(GL_APIENTRY *glGetBufferParameteriv)(GLenum target
GLuint v0
Definition GLExtensions:324
void(GL_APIENTRY *glVertexAttrib4sv)(GLuint index
void(GL_APIENTRY *glVertexAttrib3dv)(GLuint index
GLenum const void GLsizei drawcount
Definition GLExtensions:727
void(GL_APIENTRY *glFramebufferTexture)(GLenum
void(GL_APIENTRY *glVertexAttrib1d)(GLuint index
GLsizei const GLvoid * pointer
Definition GLExtensions:305
GLint GLenum GLsizei GLsizei GLint border
Definition GLExtensions:571
GLsizei const GLdouble * v
Definition GLExtensions:805
void(GL_APIENTRY *glUniform3uiv)(GLint location
void(GL_APIENTRY *glLinkProgram)(GLuint program)
GLfloat GLfloat GLfloat GLfloat v3
Definition GLExtensions:251
GLenum GLuint buffer
Definition GLExtensions:417
GLsizei const GLuint GLenum GLint * params
Definition GLExtensions:350
bool isTextureCompressionRGTCSupported
Definition GLExtensions:531
void(GL_APIENTRY *glUniformMatrix4dv)(GLint location
const GLbyte * v
Definition GLExtensions:286
GLboolean(GL_APIENTRY *glIsOcclusionQuery)(GLuint id)
void(GL_APIENTRY *glVertexAttrib4fv)(GLuint index
void(GL_APIENTRY *glMemoryBarrier)(GLbitfield barriers)
void(GL_APIENTRY *glProvokingVertex)(GLenum mode)
void(GL_APIENTRY *glViewportIndexedfv)(GLuint index
GLfloat param
Definition GLExtensions:661
void(GL_APIENTRY *glVertexAttrib1f)(GLuint index
void(GL_APIENTRY *glDeletePrograms)(GLsizei n
void(GL_APIENTRY *glGenTransformFeedbacks)(GLsizei n
GLsizei const GLuint * value
Definition GLExtensions:328
bool isStencilWrapSupported
Definition GLExtensions:622
GLuint GLuint uniformBlockBinding
Definition GLExtensions:355
void(GL_APIENTRY *glBindProgram)(GLenum target
GLint GLint GLint GLsizei GLsizei GLenum GLsizei const GLvoid * data
Definition GLExtensions:572
void(GL_APIENTRY *glBeginConditionalRender)(GLuint id
GLvoid *GL_APIENTRY * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLenum GLuint relativeoffset
Definition GLExtensions:768
void(GL_APIENTRY *glUniform4iv)(GLint location
void(GL_APIENTRY *glVertexAttrib3sv)(GLuint index
bool isCubeMapSupported
Definition GLExtensions:210
GLsizei const GLuint * indices
Definition GLExtensions:712
void(GL_APIENTRY *glTextureStorage1D)(GLuint texture
GLsizei
Definition GLExtensions:678
void(GL_APIENTRY *glGetSamplerParameterfv)(GLuint sampler
GLsizei const GLuint64 * value
Definition GLExtensions:335
void(GL_APIENTRY *glSecondaryColor3fv)(const GLfloat *coord)
GLuint * ids
Definition GLExtensions:463
void(GL_APIENTRY *glDeleteTransformFeedbacks)(GLsizei n
void(GL_APIENTRY *glGetInfoLogARB)(GLuint program
bool isGpuShader4Supported
Definition GLExtensions:204
GLuint64(GL_APIENTRY *glGetTextureSamplerHandle)(GLuint texture
bool isBlendEquationSeparateSupported
Definition GLExtensions:605
unsigned int contextID
Definition GLExtensions:193
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
Definition GLExtensions:567
void(GL_APIENTRY *glVertexAttribBinding)(GLuint attribindex
void(GL_APIENTRY *glInvalidateFramebuffer)(GLenum
GLenum GLuint64 * params
Definition GLExtensions:482
bool preferGenerateMipmapSGISForPowerOfTwo
Definition GLExtensions:537
void(GL_APIENTRY *glUniform1i64)(GLint location
GLenum backfunc
Definition GLExtensions:631
void(GL_APIENTRY *glUniformMatrix4x3dv)(GLint location
GLenum GLvoid ** pointer
Definition GLExtensions:242
GLuint(GL_APIENTRY *glGetHandleARB)(GLenum pname)
GLint64 * params
Definition GLExtensions:483
GLuint GLsizei instancecount
Definition GLExtensions:745
void(GL_APIENTRY *glGenQueries)(GLsizei n
bool isInvalidateFramebufferSupported
Definition GLExtensions:669
bool isTexStorage2DSupported() const
Definition GLExtensions:547
void(GL_APIENTRY *glUniformMatrix2x4fv)(GLint location
GLuint buf
Definition GLExtensions:617
bool isLanguage100Supported
Definition GLExtensions:201
bool isShaderAtomicCountersSupported
Definition GLExtensions:208
void(GL_APIENTRY *glVertexAttrib2dv)(GLuint index
GLenum func
Definition GLExtensions:630
bool isFragmentShaderSupported
Definition GLExtensions:200
GLint GLsizei GLsizei GLuint baseinstance
Definition GLExtensions:791
void(GL_APIENTRY *glVertexAttrib4d)(GLuint index
void(GL_APIENTRY *glGetFramebufferParameteriv)(GLenum target
GLuint mask
Definition GLExtensions:629
GLuint GLuint GLsizei instancecount
Definition GLExtensions:746
GLint(GL_APIENTRY *glGetFragDataIndex)(GLuint program
GLsizei GLsizei GLchar * source
Definition GLExtensions:235
void(GL_APIENTRY *glEndConditionalRender)(void)
bool isFragmentProgramSupported
Definition GLExtensions:495
bool isTextureBorderClampSupported
Definition GLExtensions:535
bool isSecondaryColorSupported
Definition GLExtensions:430
void(GL_APIENTRY *glUniformMatrix3x2fv)(GLint location
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLsizei const GLvoid * data
Definition GLExtensions:592
void(GL_APIENTRY *glMakeTextureHandleResident)(GLuint64 handle)
float glslLanguageVersion
Definition GLExtensions:195
void(GL_APIENTRY *glPrimitiveRestartIndex)(GLuint index)
GLenum GLsizei const GLvoid * pointer
Definition GLExtensions:820
GLintptr GLsizeiptr GLvoid * data
Definition GLExtensions:407
void(GL_APIENTRY *glVertexAttrib2fv)(GLuint index
GLvoid *GL_APIENTRY * glBufferStorage(GLenum target, GLintptr size, const GLvoid *data, GLbitfield flags)
GLsizei const GLint * v
Definition GLExtensions:802
GLint GLint v1
Definition GLExtensions:253
bool isStencilTwoSidedSupported
Definition GLExtensions:623
GLenum depthMode
Definition GLExtensions:315
bool isGetProgramBinarySupported
Definition GLExtensions:206
const GLfloat * v
Definition GLExtensions:271
bool isMultisampleFilterHintSupported
Definition GLExtensions:649
void(GL_APIENTRY *glUniform2ui64)(GLint location
GLuint GLuint GLintptr GLsizei size
Definition GLExtensions:749
GLenum GLfloat value
Definition GLExtensions:505
void(GL_APIENTRY *glActiveStencilFace)(GLenum face)
GLint v0
Definition GLExtensions:252
bool isPointSpriteCoordOriginSupported
Definition GLExtensions:658
GLdouble GLdouble GLdouble GLdouble v3
Definition GLExtensions:361
const GLdouble * coord
Definition GLExtensions:457
GLenum
Definition GLExtensions:304
GLenum GLfloat * params
Definition GLExtensions:240
void(GL_APIENTRY *glSecondaryColor3ubv)(const GLubyte *coord)
GLint first
Definition GLExtensions:440
void(GL_APIENTRY *glGetShaderiv)(GLuint shader
GLint location
Definition GLExtensions:237
bool isCompressedTexImage2DSupported() const
Definition GLExtensions:548
bool isUniformBufferObjectSupported
Definition GLExtensions:205
GLint(GL_APIENTRY *glGetSubroutineUniformLocation)(GLuint program
bool isTextureCompressionS3TCSupported
Definition GLExtensions:526
GLenum GLenum GLenum dfactorAlpha
Definition GLExtensions:423
GLsizei GLenum const void GLsizei GLuint baseinstance
Definition GLExtensions:792
GLuint color
Definition GLExtensions:320
GLsizei GLenum const GLvoid * indices
Definition GLExtensions:441
GLsizei const GLint64 * value
Definition GLExtensions:333
GLuint GLuint GLuint v2
Definition GLExtensions:326
GLuint GLsizei GLsizei GLchar * uniformBlockName
Definition GLExtensions:354
void(GL_APIENTRY *glUseProgram)(GLuint program)
void(GL_APIENTRY *glUniform2uiv)(GLint location
void(GL_APIENTRY *glDisableVertexAttribArray)(GLuint index)
GLenum GLuint GLsizei bufsize
Definition GLExtensions:707
void(GL_APIENTRY *glGetSamplerParameterIiv)(GLuint sampler
GLint glMaxTextureCoords
Definition GLExtensions:822
void(GL_APIENTRY *glGetQueryObjectuiv)(GLuint id
GLboolean(GL_APIENTRY *glIsImageHandleResident)(GLuint64 handle)
GLboolean(GL_APIENTRY *glIsVertexArray)(GLuint handle)
GLsizei const GLfloat * v
Definition GLExtensions:799
GLboolean(GL_APIENTRY *glIsTransformFeedback)(GLuint id)
GLenum modeAlpha
Definition GLExtensions:611
GLint param
Definition GLExtensions:660
GLenum GLint * value
Definition GLExtensions:506
GLint max2DSize
Definition GLExtensions:599
void(GL_APIENTRY *glGetSamplerParameteriv)(GLuint sampler
GLenum param
Definition GLExtensions:504
GLboolean(GL_APIENTRY *glIsBuffer)(GLuint buffer)
GLbitfield
Definition GLExtensions:695
void(GL_APIENTRY *glEnableVertexAttribArray)(GLuint index)
void(GL_APIENTRY *glCompileShader)(GLuint shader)
GLsizei GLsizei * count
Definition GLExtensions:227
GLuint GLfloat * data
Definition GLExtensions:808
void(GL_APIENTRY *glEndOcclusionQuery)()
GLint maxTexture3DSize
Definition GLExtensions:583
GLint(GL_APIENTRY *glGetFragDataLocation)(GLuint program
void(GL_APIENTRY *glGetUniformSubroutineuiv)(GLenum shadertype
bool isCompressedTexSubImage3DSupported() const
Definition GLExtensions:585
bool isTextureCompressionPVRTC4BPPSupported
Definition GLExtensions:528
bool isCompressedTexImage3DSupported() const
Definition GLExtensions:584
GLenum GLvoid ** params
Definition GLExtensions:414
void(GL_APIENTRY *glFogCoordPointer)(GLenum type
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
Definition GLExtensions:574
void(GL_APIENTRY *glGetSamplerParameterIuiv)(GLuint sampler
bool isSGIXMinMaxSupported
Definition GLExtensions:606
void(GL_APIENTRY *glVertexAttrib3d)(GLuint index
void(GL_APIENTRY *glUniformMatrix2x3fv)(GLint location
const GLuint * renderbuffers
Definition GLExtensions:675
bool isShaderObjectsSupported
Definition GLExtensions:198
void(GL_APIENTRY *glUniform3ui64v)(GLint location
void(GL_APIENTRY *glMakeTextureHandleNonResident)(GLuint64 handle)
bool isVertexShaderSupported
Definition GLExtensions:199
bool isTexture3DSupported
Definition GLExtensions:581
GLuint GLsizei GLsizei GLsizei GLenum GLchar * name
Definition GLExtensions:736
GLuint * handles
Definition GLExtensions:756
void(GL_APIENTRY *glGetActiveUniform)(GLuint program
const GLenum GLenum
Definition GLExtensions:697
GLenum GLenum dst
Definition GLExtensions:425
GLint GLvoid * data
Definition GLExtensions:573
GLuint(GL_APIENTRY *glGetSubroutineIndex)(GLuint program
void(GL_APIENTRY *glEndTransformFeedback)(void)
bool isVertexProgramSupported
Definition GLExtensions:494
void(GL_APIENTRY *glUniform3iv)(GLint location
bool isARBTimerQuerySupported
Definition GLExtensions:436
GLsizei const GLchar *const GLenum bufferMode
Definition GLExtensions:735
void(GL_APIENTRY *glUniform2dv)(GLint location
GLuint GLuint id
Definition GLExtensions:475
GLboolean(GL_APIENTRY *glIsSync)(GLsync sync)
bool isARBOcclusionQuerySupported
Definition GLExtensions:434
GLint GLboolean GLint GLenum format
Definition GLExtensions:384
void(GL_APIENTRY *glVertexAttrib4s)(GLuint index
bool isRectangleSupported
Definition GLExtensions:209
GLuint GLintptr offset
Definition GLExtensions:762
bool isNonPowerOfTwoTextureMipMappedSupported
Definition GLExtensions:551
bool isTextureEdgeClampSupported
Definition GLExtensions:534
GLenum GLsizei bufSize
Definition GLExtensions:721
void(GL_APIENTRY *glUniformMatrix2x3dv)(GLint location
void(GL_APIENTRY *glFramebufferTexture2D)(GLenum
void(GL_APIENTRY *glMakeImageHandleResident)(GLuint64 handle)
GLuint GLuint stream
Definition GLExtensions:744
GLuint getCurrentProgram() const
GLdouble coord
Definition GLExtensions:456
GLuint
Definition GLExtensions:674
const GLubyte * v
Definition GLExtensions:290
GLuint GLenum GLint * params
Definition GLExtensions:353
GLfloat v0
Definition GLExtensions:248
bool isTexture2DArraySupported
Definition GLExtensions:597
bool isPBOSupported
Definition GLExtensions:396
const GLint * v
Definition GLExtensions:287
bool isPointSpriteModeSupported
Definition GLExtensions:657
GLfloat GLfloat f
Definition GLExtensions:807
bool isMultisampledRenderToTextureSupported
Definition GLExtensions:668
void(GL_APIENTRY *glUniform1ui64)(GLint location
GLenum GLenum pname
Definition GLExtensions:711
void(GL_APIENTRY *glActiveTexture)(GLenum texture)
bool isTexture3DFast
Definition GLExtensions:582
void(GL_APIENTRY *glUniform4dv)(GLint location
void(GL_APIENTRY *glUniform3ui64)(GLint location
GLsizei GLenum internalformat
Definition GLExtensions:561
bool isVBOSupported
Definition GLExtensions:395
void(GL_APIENTRY *glGetObjectParameterivARB)(GLuint program
GLuint buffer
Definition GLExtensions:402
void(GL_APIENTRY *glUniform4uiv)(GLint location
bool isTextureFilterAnisotropicSupported
Definition GLExtensions:523
GLenum GLuint GLenum internalformat
Definition GLExtensions:569
bool isGenerateMipMapSupported
Definition GLExtensions:536
void(GL_APIENTRY *glVertexAttrib3f)(GLuint index
void(GL_APIENTRY *glBeginOcclusionQuery)(GLuint id)
GLuint GLint GLenum GLuint relativeoffset
Definition GLExtensions:771
void(GL_APIENTRY *glFramebufferRenderbuffer)(GLenum
void(GL_APIENTRY *glBindFramebuffer)(GLenum
void(GL_APIENTRY *glFogCoordfv)(const GLfloat *coord)
const GLdouble * v
Definition GLExtensions:269
bool isRenderbufferMultisampleSupported() const
Definition GLExtensions:671
void(GL_APIENTRY *glUniform3i64)(GLint location
GLbitfield mask
Definition GLExtensions:491
void(GL_APIENTRY *glUniform4i64)(GLint location
bool isTextureMultisampleSupported
Definition GLExtensions:488
GLenum GLint * params
Definition GLExtensions:229
void(GL_APIENTRY *glVertexAttribLFormat)(GLuint attribindex
const void GLsizei drawcount
Definition GLExtensions:725
void(GL_APIENTRY *glGetOcclusionQueryiv)(GLuint id
GLuint bindingindex
Definition GLExtensions:763
bool isClampColorSupported
Definition GLExtensions:639
void(GL_APIENTRY *glBindBufferBase)(GLenum target
GLint GLuint64 handle
Definition GLExtensions:390
bool isBlendColorSupported
Definition GLExtensions:603
bool areTessellationShadersSupported
Definition GLExtensions:203
bool isPointSpriteSupported
Definition GLExtensions:656
GLenum GLint * param
Definition GLExtensions:750
void(GL_APIENTRY *glVertexAttrib4f)(GLuint index
void(GL_APIENTRY *glUniform2ui64v)(GLint location
GLuint GLdouble * data
Definition GLExtensions:809
GLint maxTextureSize
Definition GLExtensions:542
GLenum mode
Definition GLExtensions:612
void(GL_APIENTRY *glDisablei)(GLenum capability
void(GL_APIENTRY *glUniformMatrix3x4fv)(GLint location
void(GL_APIENTRY *glTextureStorage3D)(GLuint texture
const GLint const GLsizei * count
Definition GLExtensions:775
GLenum const void * indirect
Definition GLExtensions:726
GLenum format
Definition GLExtensions:500
GLenum GLenum GLenum GLenum dfactorAlpha
Definition GLExtensions:426
GLuint attribindex
Definition GLExtensions:765
void(GL_APIENTRY *glUniform2i64)(GLint location
void(GL_APIENTRY *glSamplerParameterIiv)(GLuint sampler
void(GL_APIENTRY *glRenderbufferStorageMultisampleCoverageNV)(GLenum
void debugObjectLabel(GLenum identifier, GLuint name, const std::string &label) const
Definition GLExtensions:829
void(GL_APIENTRY *glVertexAttrib4bv)(GLuint index
GLuint64(GL_APIENTRY *glGetTextureHandle)(GLuint texture)
void(GL_APIENTRY *glUniform3i64v)(GLint location
void(GL_APIENTRY *glDeleteShader)(GLuint shader)
void(GL_APIENTRY *glDrawTransformFeedback)(GLenum mode
bool isNonPowerOfTwoTextureSupported(GLenum filter) const
Definition GLExtensions:553
const GLuint * handles
Definition GLExtensions:755
bool isMultiTexSupported
Definition GLExtensions:432
GLenum const GLvoid * binary
Definition GLExtensions:357
void(GL_APIENTRY *glFramebufferTextureLayer)(GLenum
void(GL_APIENTRY *glBindVertexArray)(GLuint handle)
void(GL_APIENTRY *glGetActiveSubroutineName)(GLuint program
GLenum const GLuint * data
Definition GLExtensions:576
GLsizei const GLdouble * value
Definition GLExtensions:362
void(GL_APIENTRY *glGenRenderbuffers)(GLsizei
void(GL_APIENTRY *glVertexAttribLPointer)(unsigned int
const GLuint * ids
Definition GLExtensions:464
const void * indirect
Definition GLExtensions:724
void(GL_APIENTRY *glDeleteProgram)(GLuint program)
void(GL_APIENTRY *glEndQueryIndexed)(GLenum target
void(GL_APIENTRY *glVertexAttrib4dv)(GLuint index
GLenum GLdouble * params
Definition GLExtensions:239
Definition Referenced:44
Definition GLExtensions:135
VertexAttribAlias(const VertexAttribAlias &rhs)
Definition GLExtensions:140
std::string _declaration
Definition GLExtensions:164
VertexAttribAlias & operator=(const VertexAttribAlias &o)
Definition GLExtensions:152
VertexAttribAlias(GLuint location, const std::string glName, const std::string osgName, const std::string &declaration)
Definition GLExtensions:146
std::string _glName
Definition GLExtensions:162
std::string _osgName
Definition GLExtensions:163
VertexAttribAlias()
Definition GLExtensions:137
GLuint _location
Definition GLExtensions:161
author: Julien Valentin 2017 (mp3butcher@hotmail.com)
Definition AlphaFunc:19
OSG_EXPORT void setGLExtensionDisableString(const std::string &disableString)
ptrdiff_t GLintptr
Definition GLDefines:692
struct __GLsync * GLsync
Definition GLDefines:680
T convertPointerType(R src)
Definition GLExtensions:109
OSG_EXPORT bool isGLExtensionOrVersionSupported(unsigned int contextID, const char *extension, float requiredGlVersion)
OSG_EXPORT float getGLVersionNumber()
ptrdiff_t GLsizeiptr
Definition GLDefines:691
OSG_EXPORT bool isGLExtensionSupported(unsigned int contextID, const char *extension)
bool convertPointer(T &dest, R src)
Definition GLExtensions:102
OSG_EXPORT bool isExtensionInExtensionString(const char *extension, const char *extensionString)
bool setGLExtensionFuncPtr(T &t, const char *str1, bool validContext=true)
Definition GLExtensions:117
OSG_EXPORT void * getGLExtensionFuncPtr(const char *funcName)
OSG_EXPORT std::string & getGLExtensionDisableString()
#define OSG_EXPORT
Definition osg/Export:39