openscenegraph
ShaderGen
Go to the documentation of this file.
1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12*/
13
19#ifndef OSGUTIL_SHADER_STATE_
20#define OSGUTIL_SHADER_STATE_ 1
21
22#include <osgUtil/Export>
23#include <osg/NodeVisitor>
24#include <osg/State>
25
26namespace osgUtil
27{
28
30{
31public:
33
36
37 void apply(osg::Node& node);
38
40
41protected:
42};
43
44}
45
46#endif
Definition ShaderGen:30
void apply(osg::Node &node)
void assignUberProgram(osg::StateSet *stateSet)
assign default uber program to specified StateSet - typically the root node of the scene graph or the...
void remapStateSet(osg::StateSet *stateSet)
Definition NodeVisitor:82
Definition Node:72
Definition StateSet:46
Shader generator framework.
Definition NodeVisitor:25
#define OSGUTIL_EXPORT
Definition osgUtil/Export:40