openscenegraph
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#include <osg/GLExtensions>
#include <osg/Object>
#include <osg/buffered_value>
#include <set>
#include <map>
Go to the source code of this file.
Classes | |
class | osg::ShaderBinary |
class | osg::Shader |
class | osg::Shader::PerContextShader |
struct | osg::Shader::ShaderObjects |
class | osg::ShaderComponent |
Namespaces | |
namespace | osg |
author: Julien Valentin 2017 (mp3bu.nosp@m.tche.nosp@m.r@hot.nosp@m.mail.nosp@m..com) | |
Typedefs | |
typedef std::set< std::string > | osg::ShaderDefines |