26#ifndef GL_RESCALE_NORMAL
28#define GL_RESCALE_NORMAL 0x803A
57 virtual const char*
className()
const {
return "StateSet"; }
62 bool operator < (
const StateSet& rhs)
const {
return compare(rhs)<0; }
63 bool operator == (
const StateSet& rhs)
const {
return compare(rhs)==0; }
64 bool operator != (
const StateSet& rhs)
const {
return compare(rhs)!=0; }
91 inline const Node*
getParent(
unsigned int i)
const {
return _parents[i]; }
97 inline unsigned int getNumParents()
const {
return static_cast<unsigned int>(_parents.size()); }
119 typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue>
ModeList;
166 typedef std::map<StateAttribute::TypeMemberPair,RefAttributePair>
AttributeList;
345 typedef std::pair<std::string, StateAttribute::OverrideValue>
DefinePair;
354 DefinePair*
getDefinePair(
const std::string& defineName) { DefineList::iterator itr = _defineList.find(defineName);
return (itr!=_defineList.end()) ? &(itr->second) : 0; }
355 const DefinePair*
getDefinePair(
const std::string& defineName)
const { DefineList::const_iterator itr = _defineList.find(defineName);
return (itr!=_defineList.end()) ? &(itr->second) : 0; }
398 INHERIT_RENDERBIN_DETAILS =0,
399 USE_RENDERBIN_DETAILS =1,
400 OVERRIDE_RENDERBIN_DETAILS =2,
401 PROTECTED_RENDERBIN_DETAILS =4,
402 OVERRIDE_PROTECTED_RENDERBIN_DETAILS = OVERRIDE_RENDERBIN_DETAILS|PROTECTED_RENDERBIN_DETAILS
427 inline void setBinName(
const std::string& name) { _binName=name; }
430 inline const std::string&
getBinName()
const {
return _binName; }
549 if (unit>=_textureModeList.size()) _textureModeList.resize(unit+1);
550 return _textureModeList[unit];
555 if (unit>=_textureAttributeList.size()) _textureAttributeList.resize(unit+1);
556 return _textureAttributeList[unit];
Definition NodeVisitor:82
Definition StateAttribute:77
GLenum GLMode
Definition StateAttribute:81
unsigned int GLModeValue
Definition StateAttribute:85
Type
Definition StateAttribute:124
unsigned int OverrideValue
Definition StateAttribute:89
TextureAttributeList & getTextureAttributeList()
Definition StateSet:283
virtual bool isSameKindAs(const Object *obj) const
Definition StateSet:55
int compareAttributePtrs(const AttributeList &lhs, const AttributeList &rhs)
UniformList _uniformList
Definition StateSet:544
void setTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
bool getNestRenderBins() const
Definition StateSet:442
void setTextureAttributeAndModes(unsigned int unit, const ref_ptr< T > &attribute, StateAttribute::OverrideValue value=StateAttribute::ON)
Definition StateSet:253
virtual const char * className() const
Definition StateSet:57
RefAttributePair * getTextureAttributePair(unsigned int unit, StateAttribute::Type type)
void setMode(ModeList &modeList, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
void setDefine(const std::string &defineName, StateAttribute::OverrideValue value=StateAttribute::ON)
StateAttribute * getTextureAttribute(unsigned int unit, StateAttribute::Type type)
int _binNum
Definition StateSet:578
bool _nestRenderBins
Definition StateSet:580
const StateAttribute * getTextureAttribute(unsigned int unit, StateAttribute::Type type) const
void removeUniform(const ref_ptr< T > &uniform)
Definition StateSet:318
StateAttribute * getAttribute(AttributeList &attributeList, StateAttribute::Type type, unsigned int member)
std::vector< ModeList > TextureModeList
Definition StateSet:213
void setTextureAttributeAndModes(unsigned int unit, StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)
const std::string & getBinName() const
Definition StateSet:430
bool requiresUpdateTraversal() const
Definition StateSet:474
void setDefine(const std::string &defineName, const std::string &defineValue, StateAttribute::OverrideValue value=StateAttribute::ON)
UniformList & getUniformList()
Definition StateSet:339
void setNumChildrenRequiringUpdateTraversal(unsigned int num)
void setEventCallback(const ref_ptr< T > &ec)
Definition StateSet:487
const ParentList & getParents() const
Definition StateSet:79
void setAssociatedTextureModes(unsigned int unit, const StateAttribute *attribute, StateAttribute::GLModeValue value)
const StateAttribute * getAttribute(const AttributeList &attributeList, StateAttribute::Type type, unsigned int member) const
void setTextureAttributeList(TextureAttributeList &tal)
Definition StateSet:280
void removeDefine(const std::string &defineName)
void removeAttribute(const ref_ptr< T > &attribute)
Definition StateSet:184
const DefinePair * getDefinePair(const std::string &defineName) const
Definition StateSet:355
virtual void releaseGLObjects(State *state=0) const
const StateAttribute * getAttribute(StateAttribute::Type type, unsigned int member=0) const
Callback * getUpdateCallback()
Definition StateSet:468
ModeList _modeList
Definition StateSet:538
std::vector< AttributeList > TextureAttributeList
Definition StateSet:243
void setUpdateCallback(const ref_ptr< T > &ac)
Definition StateSet:465
RenderBinMode
Definition StateSet:397
void setAttributeAndModes(const ref_ptr< T > &attribute, StateAttribute::GLModeValue value=StateAttribute::ON)
Definition StateSet:176
bool useRenderBinDetails() const
Definition StateSet:412
void setAttribute(AttributeList &attributeList, StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)
void setRenderBinDetails(int binNum, const std::string &binName, RenderBinMode mode=USE_RENDERBIN_DETAILS)
void removeAssociatedModes(const StateAttribute *attribute)
void setModeList(ModeList &ml)
Definition StateSet:150
int getBinNumber() const
Definition StateSet:424
StateSet(const StateSet &, const CopyOp ©op=CopyOp::SHALLOW_COPY)
void setAttributeList(AttributeList &al)
Definition StateSet:203
AttributeList _attributeList
Definition StateSet:539
DefineList _defineList
Definition StateSet:545
const RefUniformPair * getUniformPair(const std::string &name) const
const UniformList & getUniformList() const
Definition StateSet:342
virtual const StateSet * asStateSet() const
Definition StateSet:72
const TextureAttributeList & getTextureAttributeList() const
Definition StateSet:286
void setAttributeAndModes(StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON)
const RefAttributePair * getAttributePair(const AttributeList &attributeList, StateAttribute::Type type, unsigned int member) const
unsigned int getNumTextureModeLists() const
Definition StateSet:241
DefineList & getDefineList()
Definition StateSet:366
std::pair< ref_ptr< Uniform >, StateAttribute::OverrideValue > RefUniformPair
Definition StateSet:302
StateAttribute::GLModeValue getTextureMode(unsigned int unit, StateAttribute::GLMode mode) const
void setAssociatedModes(const StateAttribute *attribute, StateAttribute::GLModeValue value)
std::map< std::string, RefUniformPair > UniformList
Definition StateSet:305
ParentList getParents()
Definition StateSet:83
const RefAttributePair * getAttributePair(StateAttribute::Type type, unsigned int member=0) const
void removeAttribute(StateAttribute::Type type, unsigned int member=0)
ref_ptr< Callback > _eventCallback
Definition StateSet:586
void setNestRenderBins(bool val)
Definition StateSet:439
void runEventCallbacks(osg::NodeVisitor *nv)
const AttributeList & getAttributeList() const
Definition StateSet:209
const Callback * getUpdateCallback() const
Definition StateSet:471
virtual Object * cloneType() const
Definition StateSet:53
StateAttribute::GLModeValue getMode(const ModeList &modeList, StateAttribute::GLMode mode) const
bool requiresEventTraversal() const
Definition StateSet:496
void setUpdateCallback(Callback *ac)
void removeTextureAttribute(unsigned int unit, StateAttribute::Type type)
void setTextureModeList(TextureModeList &tml)
Definition StateSet:232
virtual void setThreadSafeRefUnref(bool threadSafe)
void removeAttribute(StateAttribute *attribute)
Uniform * getUniform(const std::string &name)
TextureModeList & getTextureModeList()
Definition StateSet:235
void setAttribute(StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)
virtual const char * libraryName() const
Definition StateSet:56
void runUpdateCallbacks(osg::NodeVisitor *nv)
int compare(const StateSet &rhs, bool compareAttributeContents=false) const
const TextureModeList & getTextureModeList() const
Definition StateSet:238
std::map< StateAttribute::TypeMemberPair, RefAttributePair > AttributeList
Definition StateSet:166
RenderingHint
Definition StateSet:374
void setTextureAttribute(unsigned int unit, const ref_ptr< T > &attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)
Definition StateSet:248
void addUniform(Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON)
void setDefineList(const DefineList &dl)
Definition StateSet:363
DefinePair * getDefinePair(const std::string &defineName)
Definition StateSet:354
void removeTextureMode(unsigned int unit, StateAttribute::GLMode mode)
const DefineList & getDefineList() const
Definition StateSet:369
ModeList & getOrCreateTextureModeList(unsigned int unit)
Definition StateSet:547
RenderBinMode _binMode
Definition StateSet:577
void setBinName(const std::string &name)
Definition StateSet:427
Node * getParent(unsigned int i)
Definition StateSet:85
void setUniformList(UniformList &al)
Definition StateSet:336
StateAttribute * getAttribute(StateAttribute::Type type, unsigned int member=0)
void removeTextureAttribute(unsigned int unit, const ref_ptr< T > &attribute)
Definition StateSet:261
virtual void computeDataVariance()
virtual Object * clone(const CopyOp ©op) const
Definition StateSet:54
void setNumChildrenRequiringEventTraversal(unsigned int num)
void setEventCallback(Callback *ac)
const Node * getParent(unsigned int i) const
Definition StateSet:91
int compareAttributeContents(const AttributeList &lhs, const AttributeList &rhs)
Uniform * getOrCreateUniform(const std::string &name, Uniform::Type type, unsigned int numElements=1)
void setModeToInherit(ModeList &modeList, StateAttribute::GLMode mode)
void setRenderBinMode(RenderBinMode mode)
Definition StateSet:415
virtual StateSet * asStateSet()
Definition StateSet:68
int compareModes(const ModeList &lhs, const ModeList &rhs)
void merge(const StateSet &rhs)
const ModeList & getModeList() const
Definition StateSet:158
StateAttribute::GLModeValue getMode(StateAttribute::GLMode mode) const
TextureAttributeList _textureAttributeList
Definition StateSet:542
unsigned int _numChildrenRequiringUpdateTraversal
Definition StateSet:583
RenderBinMode getRenderBinMode() const
Definition StateSet:418
void removeTextureAttribute(unsigned int unit, StateAttribute *attribute)
void removeUniform(const std::string &name)
unsigned int getNumChildrenRequiringEventTraversal() const
Definition StateSet:500
std::vector< Node * > ParentList
Definition StateSet:76
ref_ptr< Callback > _updateCallback
Definition StateSet:582
Callback * getEventCallback()
Definition StateSet:490
int _renderingHint
Definition StateSet:575
void removeAssociatedTextureModes(unsigned int unit, const StateAttribute *attribute)
AttributeList & getOrCreateTextureAttributeList(unsigned int unit)
Definition StateSet:553
void removeMode(StateAttribute::GLMode mode)
virtual void resizeGLObjectBuffers(unsigned int maxSize)
AttributeList & getAttributeList()
Definition StateSet:206
unsigned int getNumChildrenRequiringUpdateTraversal() const
Definition StateSet:478
void addUniform(const ref_ptr< T > &uniform, StateAttribute::OverrideValue value=StateAttribute::ON)
Definition StateSet:310
std::pair< std::string, StateAttribute::OverrideValue > DefinePair
Definition StateSet:345
void setRenderingHint(int hint)
bool checkValidityOfAssociatedModes(State &state) const
std::map< StateAttribute::GLMode, StateAttribute::GLModeValue > ModeList
Definition StateSet:119
RefAttributePair * getAttributePair(StateAttribute::Type type, unsigned int member=0)
ModeList & getModeList()
Definition StateSet:153
std::string _binName
Definition StateSet:579
void setBinNumber(int num)
Definition StateSet:421
void setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
unsigned int getNumParents() const
Definition StateSet:97
unsigned int getNumTextureAttributeLists() const
Definition StateSet:289
void removeUniform(Uniform *uniform)
const Callback * getEventCallback() const
Definition StateSet:493
std::pair< ref_ptr< StateAttribute >, StateAttribute::OverrideValue > RefAttributePair
Definition StateSet:163
void setRenderBinToInherit()
ParentList _parents
Definition StateSet:532
void addParent(osg::Node *object)
int getRenderingHint() const
Definition StateSet:394
void removeParent(osg::Node *object)
std::map< std::string, DefinePair > DefineList
Definition StateSet:346
const RefAttributePair * getTextureAttributePair(unsigned int unit, StateAttribute::Type type) const
TextureModeList _textureModeList
Definition StateSet:541
unsigned int _numChildrenRequiringEventTraversal
Definition StateSet:587
void compileGLObjects(State &state) const
RefAttributePair * getAttributePair(AttributeList &attributeList, StateAttribute::Type type, unsigned int member)
const Uniform * getUniform(const std::string &name) const
void setAttribute(const ref_ptr< T > &attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)
Definition StateSet:171
void setTextureAttribute(unsigned int unit, StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF)
T * get() const
Definition ref_ptr:117
author: Julien Valentin 2017 (mp3butcher@hotmail.com)
Definition AlphaFunc:19
OSG_EXPORT bool isTextureMode(StateAttribute::GLMode mode)
#define NULL
Definition osg/Export:55
#define OSG_EXPORT
Definition osg/Export:39
Callback()
Definition StateSet:447
Callback(const Callback &org, const CopyOp ©op)
Definition StateSet:449
META_Object(osg, Callback)
virtual bool run(osg::Object *object, osg::Object *data)